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FOR EDUCATORS

Spoofy is meant for use in class with younger school aged children and in kindergartens. The game develops different competencies laid out in the national curriculum. The main elements of the game are sensing the sangers and asking for help. The game is downloadable to phones and tablets, or playable here on this website.

This page has lesson plans and more important topics. All this information and an overview of the worlds is also included in the downloadable instruction manual.

The game is divided into four worlds. Each world has a different focus that develops digital competencies but also communication, self-determination, social and citizen competencies.

The worlds are all playable separately and do not need a specific order. The school and birthday worlds are shorter and simpler, and will suit individual playing, the park world is a bit more complicated and the grandma’s world is more suitable for slightly older kids. But all are playable with an adult.

Themes in the game

Friend requests

People get many friend requests, children are no different. Therefore it is important that they can critically evaluate, which are good requests to accept. Adding the wrong people can give them additional information and access. Therefore, it is important to stress that they should know the person in real life or at least in a game or similar. If the photo and name are familiar but the profile seems strange, they should also be careful and ask for additional information because there are many fake accounts going around. When they meet an internet friend in real life, they should always consult an adult first, especially if the “friend” asks them not to.

Scams on the internet

There are many free things, ads and good offers on the web. Many of them are scams.

  1. Free things often come with viruses or other malware. If it should not be free (like a movie, for example) and someone else is charging for it, the free one is suspicious.
  2. „Share this and you might win“ is usually a scam. Even if you get the reward right away, the sharing is still not a good idea.
  3. If something seems like too good to be true, it usually is.

Passwords

All devices and accounts should be password protected. You have to remember three things:

  1. All passwords must be unique, each account has to have a different password;
  2. Passwords must be long and complicated
    1. At least 12 characters
    2. Letters, numbers and other symbols
    3. Don’t use easily recognisable things like your name, name of a family member etc.
  3. Do not share your passwords with anyone, maybe only your parents.

Hacking

Hacking is any misuse of computer to get access to someone’s computer or system. Hackers can have ethical goals but often they are malicious. Hacking usually requires computer skills and knowledge but there are also those who purchase readymade assets on the internet and use them for their goals. Hacking is usually illegal so hackers are often greeted by police at their doors, and hackers are considered criminals.

The instructions include all the necessary information, all in one place

Useful materials